Monday, January 31, 2011

Sheryl Sandberg: Why we have too few women leaders

Sheryl Sandberg in her video talked about woman rights, she preciously said bout women basic right where she told her audience that everyone of you were grown up were the basic rights do exist for women, and she continue said unfortunately there is so many women over the world they don't have those basic right.
She referring to the problem which is according to her "that women are not making it to the top of any profession anywhere in the world and she said out of 190 state only 9 women are in the top, in all over the govt. parliament over all the world only 13% of them are women and so on".
Sheryl was looking for the reason why a smaller percentage of women than men reach the top of their professions, she offer 3 advices to aiming to be top profession

  1.  Set on the table where she means women need to be part of the story maker not watcher, women need to involve in the story maker and put on themselves more confidence.
  2. Make your partner real partner, get your partner be sharing same life work. make your partner share the work you do actively.   
  3. Don’t leave before he leave, don't make early decision think well and take the opportunity.

I want to say this is really the problem of women out there in lot of world countries specifically on the 3rd world country, lot of women thinking is too limited, they only think within the boundaries of their home and family social life without hoping to be part of leadership neither to be a successful career women or to take the top of their professions, women in the 3rd countries before they got married and after they graduate, they think on their career, but when they get married they leave their career profession and stop thinking about their hope and sit homes, no more. That is a major problem women facing over there. I am saying that because I saw and live among them.

Horizon Report 2010 on Mobile Computing

Horizon Report Summary
The entire world has been moving with the lightening speed in terms of technology. Innovation and ad hoc developments continuously apprises us that we are in the era of globalization. You probably heard about the usage of multimedia and other technology advancement in the field of education but brining the idea of mobile technology, like short messaging services (SMS), multimedia messaging services (MMS) and emails in the net of education base is quite new and unique.
The annual Horizon report 2009 furnished the potentials and ad hoc advantages of using mobile technology in education. The annual Horizon Report proposed a long-running qualitative research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within learning-focused organizations. The report has identified a number of advantages of using mobile technology in schooling system. Apart from using mobile technology, the report has also identified the usage of cloud computing in the schooling system. Horizon report has revealed that such applications of mobile technology in educational context are not widely used among the schools because people are still unaware with its usage and its potentials. Each provision of technology comes under the umbrella of mobile technology have been duly mentioned and defined under the heart of the report along with its advantages and productivity. The horizon report has also revealed that if such technologies like mobile phone usage and cloud computing will be implementing on the schools then there will be a very good chance for the schools to be productive and efficient.  

Saturday, January 29, 2011

Since I am interesting in mobile technology I will discuss Mobile technology from Horizon report. My dissertation related to this technology and it is rules in advancing education systems
and easiness of Communication between students and instructors .My discussion here related to mobile technology and education as it is part of my interest I focused on my dissertation.
MOBILE TECHNOLOGY
Mobile technology is a collective call used to tell the different types of cellular communication technology. Mobile CDMA technology has its origins on an elemental feature of movable technologies: mobility, which refers to continual use lacking limitation of time and scene. The better transfer dubbed "peer-to-peer," the millions of users connecting to cut off access to peer to-peer navy on its travel. What is regularly used to mean knowledge on the desktop are constantly on the move and demand procedure that the future of processor technology rests in movable/wireless computing. The go. Many experts disagree that simplify knowledge on The vanguard crop of peer-to-peer applications is more revolutionary for its extent and the University of Utah - were already independent computing sites with flat genre.
Apart from the accumulations of hosts composes in the capacity in millions in all over the precedent few living. Since it’s theoretical and philosophical underpinnings are just in the making. Such a great idea, we use Conole’s (2004) prerequisites for introducing new wisdom technologies to back the on-the-move beginner. Such fundamental issues have been identified by Conole (2004). According to him, new wisdom technologies are best appreciated if one can be spontaneous, delicate, informal, contextual, portable, ubiquitous, and insidious” (p. 2). Examples of mobile learning situations with unusual weight on handheld computers and how those are used to help learning are described in the slice that follows.
Instead, apparatus in the year 2000, while, something has distorted or, perhaps, reverted, the interaction of prototype that they violate consumer agreements and the creative Internet was passive is Such tools are nowadays encompassed In a paper arguing about the use of flow knowledge technologies broadly in schools, Fishman, Soloway, Krajcik, Marx, and Blumenfeld (2001), referred to tool for more effective home computers for thinking, that are used to promote collaboration, expression of dreams and sermon among students, tools for modeling grounds and realize relationships, tools that gallows compound investigations, and tools that permit students to envisage knotty scientific phenomena. Jonassen (1996) referred to computer software applications as “mind tools,” which have the possible to engage learners in a form of dangerous, creative, and composite view, such as evaluating, analyzing, connecting, elaborating, synthesizing, imagining, conniving, subject solving, and firmness making. In cell campaign suggesting the penury for a re-conceptualization of education through the tweak-gulf application called Napster, and consumes too much bandwidth (for illegal purposes, at that). M-culture just like its parent domain, e-erudition, has not very qualified. Consequently, m-education is attracting considerable seek (Woukeu et al. 2005). Unfortunately, examine in immature fields has been criticized for lacking appropriate theories and discharge epistemological stands belief points (Mitchell, 2000). As they provide access to information, the means to engage and manipulate capital and the opportunities for communication of thoughts and collaborations at play, knowledge styles of the technology users, the pedagogical aspects of with the technology for lessons and knowledge and organizational or institutional posture towards the technology. The Internet is an evolving seek subject, many fundamental issues in M-knowledge are yet to be commonly defined under the umbrella of socio cultural theories of learning and particularly the system of situated cognition, which is itinerant handset.

THE USAGE OF MOBILE TECHNOLOGY IN EDUCATION
Recent advances in technology have led to the strategy of even more complex portable plans, which are networked wirelessly. Some examples of such procedure are the dose PCS, the itinerant phones, the private digital assistants (PDAs), the handheld computers, the concise-PCs, and the Intelligent Active Badges. The diplomacy has provided opportunities for immediate access to information and enabled instant communications, and has inevitably impacted creature relationships and shared structures. According to Naismith et al. (2005), “movable technologies are proper more embedded, ubiquitous and networked, with enhanced capabilities for lush party interactions, situation awareness and internet connectivity” (p. 6). These technologies nowadays are called “itinerant wireless strategy” and they have an integrated wireless license that enables squat-category wireless express and numbers communications. Unlike wired technology tools, such as wired special computers, the diplomacy use a wireless complex edge license (WNIC) to connect to an interact that uses a low radio frequency. An analysis of the literature shows that the use of itinerant wireless procedure has been one of the central trends in schooling the former the being (McKenzie, 2001; McGhee & Kozma, 2001; Kukulska-Hulme, 2005). Researchers have argued that these technologies have the likely to recover efficiency and effectiveness in culture and wisdom (Dubendorf, 2003) and to challenge the essence of face-to-face doctrine and awareness (Kukulska-Hulme, 2005). In examining the payback of itinerant wireless technologies in culture Kim et al. (2006) summarized those in the next: (a) mobility, which is associated with the help of reaching information anytime, anywhere; (b) information management role, which is associated with the digitization of information and electronic-based management; and (c) beaming capability which allows the allotment of library directly and in authentic-time. Of great pastime among researchers has been the use of one particular enters of cell technologies, the handheld computers which are also the show of interest in this object.
Handheld computers are those portable computational tools that are small enough to be seized in one’s hand and intermix functionalities of computing, buzz, Internet, and network (Webopedia Computer Dictionary). Examples of such technologies are the Personal Digital Assistants (PDAs), handheld computers, and wearable computers. Handheld technologies are unobtrusive computing policy that accompany the addict and give assistance in a selection of situations and for a thick extent of tasks (Schmidt & Beigl, 1998). These technologies were originally planned as special organizers and electronic diaries, but most can now achieve a slightly other functions alike to ones that desktop machinery can do. According to Trinder (2005), “on many models, you can show papers, write remarks, do word searchers, play playoffs, evidence your voice, snoop to sound archive, belief pictures and video clips, and take photographs” (p. 8). What is of regard about the use of these technologies for beliefs is that tools that first existed only on dear desktop gear are now unfilled on inexpensive handheld units (Soloway, Norris, Blumenfeld, Fishman, & Marx, 2001). Examples of such tools are representation tools, communication tools, graphing calculators and tools for mapping concepts, operation simulations, gathering records, and so forward. Certain characteristics of handhelds in particular, are seen as confident indicators of possible useful use in erudition. These characteristics are associated with portability given their small extent, the cost gain and longer battery life over laptops, and the alleviate of synchronization and sharing of numbers through infrared. The number of affordability is, in truth, one of the main advantages of handhelds, when one considers that, for example, an influence Palm working structure crest with a upright and some software is about $300. At the same time, handhelds are unadorned to continue and normally they do not expect strict bracket. Other advise favoring the use of handheld computers in education, according to Zurita and Nussbaum (2004), show that handhelds “verify constructivist educational activities through collaborative groups, increasing motivation, promoting interactive knowledge, developing cognitive skills and simplifying the curb of the knowledge treat and its relationship with the factual world” (p. 235). It is such opinion the led researchers to explore the use of cell technologies and specifically handheld computers (i.e, small, private, portable computers with finger screens) in crutch of erudition with students of different ages within a mixture of culture contexts and situations. Rochelle (2003) summarized three main classroom applications of wireless campaign that have received the most prolonged seek awareness: (a) classroom reply systems; (b) participatory simulations; and (c) collaborative numbers gathering. A classroom answered usage provides a teacher with the possibility instantly to garner students’ responses on posed questions. Given that each novice holds one handheld laptop they can remit their response anonymously and then the order aggregates the students’ responses and presents them in a coherent form, such as a histogram. Such possibilities have pedagogical implications considering how teachers can screen and assess scholar knowledge. The second letters of classroom applications, as described by Rochelle, is the participatory simulations, which “use the availability of a distinct trick for each student and the capability of unfussy facts exchanges among neighboring students” (p. 5). These simulations are called participatory since are distributed within the caste with the use of portable diplomacy and they enable students to copy scientific phenomena, in the sense that they act as agents in these models. The third lettering of classroom applications associated with handhelds has an annals in science education. This sorted of application is called collaborative figures gathering and uses Probe ware to gather, manage and diagram figures from experiments. A standard scenario worn in this variety of application is the water feature evaluation (Vahey & Crawford, 2002), where students use their handhelds and probes to take measurements along different points of a flow.
These campaign supply “wearable computing environments” (Sung et al. 2005, pg 2). They come in a multitude of models, sizes, capabilities and purposes (Attewell, 2005). Mobile phones, smart phones, PDA, iPods, notebooks and zunes are examples of such diplomacy. Their permeability varies from country to district and from one fiscal repute to another. However, the ownership of the movable handset has been democratized as an extensive spectrum of the populace, irrespective of compete, monetary status and country, has embraced its use (Prensky, 2004). The portable buzzed is an essential trick of life (Muyinda, 2007). Apart from contributing to their orthodox target of communication, these campaigns are widely being worn in wholesale and entertainment (Keegan, 2005). The iPod, for request, is a great cause of entertainment for both the digital natives and migrants. High end itinerant phones are now being used to reach Internet and several organizations have urbanized movable phones applications (Sung et al. 2005; MobiLearn, 2005; Goh and Kinshuk, 2006; Thornton & Houser, 2005). This has been induced by the capabilities of movable phones and their widespread acceptability and permeability. By 2004, there were 1.5 billion movable phones in the world, a number which was three time the number of PCs (Prensky, 2004). The advance in number has uniformly been matched with evolution in processing faculty. The processing faculty of high end phones is comparable to that of mid 1990 PCs, a faculty which was essential to land the spaceship on the moon in 1969 (Archibald, 2007). This processing influence has provided an incentive for use of movable phones in education. Therefore the large of this paper is concentrated on the cell ring as a tool for m-wisdom. Several large climb initiatives for example MobiLearn (MobiLearn, 2005), MLearning (MLearning, 2005) and from e-Learning to M-culture (Ericsson, 2002) have been investigating the potential benefits of this new pervasive line to education. A m-wisdom scrutiny in UK’s schools and advanced education has suggested the infantile adults (16-24) are switched against knowledge by itinerant phones and PDAs (LSDA, 2003) .Goh and Kinshuk (2006) have cited numerous m-knowledge initiatives with playoffs-oriented implementation for mportal (Mitchell, 2003); classify span of the outlook (Dawabi et al. 2003); hands-on scientific experimentation and erudition (Milrad et al. 2004); portable wisdom procedure for bird revise (Chen et al. 2003) and situation-conscious idiom wisdom encourage approach (Ogata and Yano, 2004). At Kinjo Gakuin University in Japan, itinerant ring have been used in the thinking and wisdom of English language (Thornton & Houser, 2005) while at the University of Pretoria, m-knowledge has been used for extending administrative carry to reserve pupil (Brown, 2005). Reminders for judicious dates and dealings are sent to expanse learners as SMS letters, leftovers of audio messages are recorded on telecommunications companies’ servers for students to call in and listen, textual study equipment are better with tiny objective type questions the students are required to answer with honestly-time reaction being provided. Attempts are being made to have gratified delivered on movable communications strategy but with little pedagogic practices (Sung et al. 2005). Goh and Kinshuk (2006) have identified several other applications of m-erudition. For instance, using interactive sport and contests installed on cell policy, learners can idea their own knowledge and divide among themselves. In the classroom, m-knowledge integrates with online erudition management systems to afford tools for brainstorming, quizzing, and voting. In the laboratory, m-knowledge supports individual education as well as collaborative knowledge. Mobile plans can be of advantage to laboratory environments for data gathering and restrain. In turf trips, mobile policy espousal learning by collecting quaint and textual data. Their mobility enables learning to take place in the province. In distance learning mobile plans espouse the manner of synchronous and asynchronous learning while in informal settings the diplomacy defend incidental and accidental learning. M-learning supplements stiff learning and teaching. As already alluded to mobile communications policy come in variety of sizes, types, designs and models. The sundry designs are intended to cater for pied consumer tastes. Attewell (2005, pg 2) confirms therefore: The novel mobile phone bazaar caters for an extensive variety of customer tastes and lifestyles. Some phones are tiny and discreet, some are select for their appearance (like a trend accessory, with alternative covers that allocate that appearance to be changed to equal the owner’s equip), some just proposal chief functionality while some others impart an extensive scale of matter and leisure army to their users. Manufacturers are marketing diverse invention ranges, including devices that specialize in providing particular military or are aimed at particular users. Instead of describing a significance as a mobile phone, manufacturers often use descriptions like ‘spirited deck’, ‘communicator’ or ‘mobile multimedia machine’. This implies the applications planned for use on mobile phones must take awareness of client preferences. In teaching and learning, the application should conceptualize the learner (Conole, 2004) and take burden of the different learning styles and learning preferences.

Friday, January 28, 2011

Mahmoud Allathkani Blogs Board

Welcome All to my Blogs Boards.
My Blogs for my CTU DCS Class CS855 class, Everyone are welcome to share thought and opinion on this blogboard related to this class CS855